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Health is one of the two main attributes of the player, the other being vitality.

Health is on a scale from 0 to 100. If a player's health is lower than 100 then it will slowly regenerate, as long as the player's vitality is greater than 50. This is the only way for a player's health to increase.

Health will decrease slowly if a player's vitality reaches 0. It will also decrease, at a faster rate, if the player is bleeding. Health is decreased directly by being attacked by robots, or falling from a height.

Reaching a health of 0 results in death.