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Vitality

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Revision as of 22:31, 24 October 2013 by SirHush (talk | contribs) (Created page with "'''Vitality''' is one of the two main attributes of the player, along with health. Vitality is on a scale from 0 to 100. When vitality is above 50, then a player's...")
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Vitality is one of the two main attributes of the player, along with health.

Vitality is on a scale from 0 to 100. When vitality is above 50, then a player's health will slowly increase, unless the health is already at its maximum level. If a player's vitality reaches 0 then the player's health will start to decrease. The player starts the game with maximum vitality.

Vitality decreases slowly over time. It is increased by eating and drinking.